In 2022 I've been switching from Octane to Redshift over the past year for my 3D rendering inside Cinema 4D. I finally feel like I got the hang of it, getting better results the more I tinker with all the available settings. Having all the controls in a biased renderer definitely gives you more creative freedom to shape your looks the way you want without having to be so literal about everything.
I made this spinning totem to demonstrate the animation principle of arc for my class and decided to expand more upon it. I decided to testing some environment and volumes inside Redshift, and wanted to get that floating dust going as well. I felt like I had been doing mostly static or boring camera shots lately so wanted to do a 360 shot that also had the arc as well, the goal being to slope and bank gradually throughout rather than being straight on in a perfect circle. The loop is only about 10 seconds but I like that it feels indefinite.
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/f0c84da4-724d-4d7b-9ade-c4f1fe5d3f3b_rw_1920.jpg?h=e0d8da3f0dac15b4918f3b5ee3782702)
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/80b3ca0d-6210-47e2-a6a3-589aae069d87_rw_1920.jpg?h=c83efc18285183fb9d1e14b4a3f4bb0b)
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/1d7c99e7-7e85-4851-96df-4d2b1e7670c6_rw_1920.jpg?h=ee19793d4b5e699d10563224b8928ed5)
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/b8eef893-cded-41d9-8431-5a54fadd2037_rw_1920.jpg?h=8ed16a6125aac8ddbaa352515e84bd12)
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/06edd99e-3cd6-4796-b875-2586a0325482_rw_1920.jpg?h=f9fb0d07e264a5ac1473cf263dc67aa0)
![](https://cdn.myportfolio.com/adee604022ec97aacb775644d283a726/12f1bfa4-cf59-48fe-9ef1-90218ffd3408_rw_1920.jpg?h=9b141a46b2a9ae2737beab74d99cc9a2)